Cities: Skylines 2 started in poor condition and suffered from performance issues and general instability. Developer Colossal Order promised to fix the game. Now the studio is slowing down its patch release and has even delayed the official modding tools by several months.
Mariina Hallikainen, CEO of Colossal Order, also known as co_martsu on the official Paradox Interactive forums, posted an update on November 13th Details on the status of the game’s development after release. She explained that the modding tool, the editor, is still in progress and is being prepared for an initial release. After that, they will continue to expand the editor throughout the lifespan of Cities 2.
She added that the editor will likely take a few more months to complete and that CO will keep players updated on development. “We expect it will take a few months before the editor is ready for us to publish it, but we don’t have a concrete timeline yet because we don’t want to make promises we can’t keep,” says she said.
Aside from the modding tools, Hallikainen also commented on the game’s console release. Ahead of the PC release, the console version has been delayed until Spring 2024 to ensure the best quality and performance. According to Hallikainen’s post, Colossal Order claims that they are doing everything they can to bring the console release to players in the first half of 2024. Her performance patches and updates for the PC version, which was in dire need of repairs, would also benefit the console version of the game, she said.
Additionally, Cities: Skylines 2 On the console you have immediate access to the editor. By then it should be fully operational on PC, allowing console players to quickly catch up with their PC counterparts with mods and custom assets. In case you missed it, Cities: Skylines 2 will host mods on its own platform, Paradox Mods, instead of the usual Steam Workshop, allowing the game to bridge the gap between PC and consoles.
Given all these developments, Colossal Order will slow down the patch release for the PC version of Cities 2. Hallikainen explained that since release they have released patches quickly and thoroughly, but are now focusing on the more important issues that they believe will take longer to fix.
She noted that CO is focused on intensive updates that cannot be resolved quickly: “The team is now focused on LODs and improving GPU performances, and while geometric LODs are largely automated, there is a lot of optimization and customization required … This leads to less frequent updates, so there will be no more weekly patches in the future.”
Cities: Skylines 2 is currently available on Steam and is recovering from critical bombs and a rocky launch, and it will likely take a while to reach the heights of its stellar predecessor.